The approach is made under two huge arches before coming to the first wall with a smaller arch through it. What is the answer, mortal? Entering this door will only give access to the final room. Buy the fire bolt spell. Ceremonial Door: This door is only opened during the College of Winterhold's quest to find the Staff of Magnus, by using the Torq of Labyrinthian on the door, it slides in and knocks, allowing your entry.A skeletal dragon rests just inside here, along with many skeletons, you can sprint past these however, and onto the next room. The Champion should now head back to the Labyrinthian's entrance, and head through the left-most doorway marked "Door 2.". He will proceed to talk to the Champion after: I have been a fool, The second part to the third main quest of Arena. It is possible to retrieve a Staff of Magnus, leave Labyrinthian, and return later to retrieve a second Staff of Magnus from Morokei's body by not learning the shout Slow Time. Not a more cunning riddler, 'twixt ocean and fief. To the left are wide stairs that lead up to the first of several terraces that ultimately lead to the main entrance to Labyrinthian. As you approach a sarcophagus will burst revealing a leveled spectral draugr on the left. The pink line shows the fastest way to Mogrus the Dim (orange dot) and the Diamond Key (neon green dot). On your immediate right, standing in an alcove, is a slumbering draugr. Through the door that Estormo came through is a catacomb area with a burial urn on your left. What force and strength I am at last free. This leads to a stairway with a barred wooden door at the top. Crossing the bridge to the outer wall and following it west, the second of the lookout points has a random bow laying on it. At the far western end is a burial urn. Kanen's chamber is very much similar to Mogrus', this chamber containing two doors, one cage holding the Sapphire Key and one binding Kanen the Wise to the Labyrinthian. Savos Aren encountered Morokei many years prior to the events of Skyrim, during a failed expedition to the Labyrinthianwith five fellow apprentices. When approaching the next door, the Champion makes note of another carving: Kanen the wise, holds more to be seen, "Door 2" leads to the Domain of Kanen, with the Sapphire Key, and not Mogrus with the Diamond Key. The Domain of Kanen is the second part to the Labyrinthian that the Champion should conquer. There are a couple of urns and burial urns around the room and against the eastern wall is a set of shelves holding another burial urn. Exit Labyrinthian 7. There are quite a few nightshade plants along these walkways. A short way further along there are stairs leading back down to the lower area with the stone huts. Using a ranged weapon to deal with the skeleton will alert a spectral warhound and spectral draugr wight. It is recommended for the Champion to continue buying Potions of Healing/Potions of Heal True, depending on their money situation, and to include a few Potions of Fire Resist as well, as there are Hell Hounds and lava tunnels. Again there is a path on your right, following this it ends at a broken walkway with a path below you on the right and a doorway below you ahead. There is a leveled shield in one of the alcoves and a random potion in another. Labyrinthian cannot be cleared as there is no marked boss. Elder Scrolls is a FANDOM Games Community. The path crosses a wooden bridge to the east, which has a hanging moss growing from it, towards a door with flames covering it. Fire doesn't do much of anything. As you descend the right-hand stairway you will hear the voice of Morokei, which will drain your magicka every time you hear him, and a frost spirit will spawn from a door with frost and ice around it. North of the empty cart are stairs down to a lower area. The exit is at the rear of the room through another double iron door. To the north there are a few steps down to an unlocked iron door that leads further into the ruin. At the bottom there is a plinth with a copy of the spell tome Steadfast Ward, with an unlocked chest and a couple of barrels beside it. Through the doorway at the end where the three spellcaster traps are, it appears to be a typical tower with stairs up on the left leading to another door that with a ramp up to a high level. At the bottom, you will face a leveled draugr deathlord with an ebony greatsword, ebony battleaxe, or ebony warhammer. It is easy to avoid the latter, though. The doorway leads into a room with scattered bones and three barred windows on your right. To the south end is an adept-locked gate, while the north turns to the west and descends to a pair of iron doors. This section contains bugs related to Labyrinthian (Skyrim). Shortly before his death, Aren gave the Torc to Mirabelle, saying that she would know what to do with the item when the time came. New quests, lore, dungeons, puzzles and bosses. You then appear inside the ruin in a large room with several dead skeletons laying about the room all facing towards the exit, they can be looted for bone meal or a few coins each. There is an urn buried in the rubble in an alcove just to the north of the plinth. In addition, the dragon doesn't fit through the gate, so if you have entered, you can retreat back through it to take cover. There are several cages by and hanging from the arch you pass under. There is also a tunnel heading east with a skeleton standing guard part way along it. Through the door you can see another leveled draugr. Through the doorway you will find stairs going down with another leveled draugr roaming at the bottom next to a lit brazier. There is also a frost rune part way along the room. There is an urn and several barrels in this room, some of them contain ingredients. Ahead there is an urn along with two fly amanita mushrooms. This puzzle has two answers, though they are generally the same: When successfully answered, Kanen's spirit will be freed and he will open the cell door to the Sapphire Key, making one last remark: I am free to fly the wind, Savos bound the last two of his surviving friends as ethereal thralls, forever bound in indentured servitude, to hold a magical barrier around Morokei—preventing him from accumulating power and using the Staff of Magnus for wrongdoing. search. Jemi enters Labyrinthian and gets a face full of frost trolls and skeletal dragon. Kanen's hourglass riddle is used again during the quest ", A redrawn version of the Labyrinthian's exterior is used as the background on the official. To the east is a large urn and also a corridor with a troll standing at the start of it. The lever to open the bars blocking access past the arch is to the right of the arch. In front of you are two large sculptures blocking your view of the rest of the cavern. Find the Staff of Magnus 3. Looking down you can see more spectral enemies below. Through the iron doors, you are at the top of stairs leading down to a throne with its back to you. The path turns again and enters a room patrolled by another leveled draugr. On the other table there is a silver sapphire necklace on a plate. It is a step down in difficulty, and does not include magma, which makes it an easy task to best Kanen the Wise and escape. My shout damages her but not by very much. Once entered, the Champion should follow the provided map of the first floor. ... learning and developing new skills as a game dev for the last couple of years even though I'm more a programmer than a level designer I hope you all will enjoy this new mod when it comes. This door is closed for me and there seems to be no way to open it. Main quest. The two domains on the second floor, including the first floor, make up a very large and confusing dungeon, hence Labyrinthian being a labyrinth. The masks within Bromjunaar Sanctuary before it fell into ruin, Morokei enclosed in an energy shield, wielding the Staff of Magnus, The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Labyrinthian&oldid=2188996, Skyrim-Bugs Fixed by the Unofficial Skyrim Patch, To mark Labyrinthian as cleared on the map, you may need to clear and exit. There are several hanging mosses growing in this room. videogame_asset Skyrim Special Edition. It is heavily advised to make use of the provided underground and above-ground passages. Labyrinthian in Hjaalmarch during The Staff of Magnus: ... Azhidal uses fire magic and is level 60. Mogrus' domain also has various creatures, much tougher than was previewed in the Fortress of Ice. Dead men eat it all the time, This is where you will face a wispmother. This reacts similar to the frost door found earlier, producing a fire Spirit and hearing Morokei's voice. Kanen will test the Champion with the riddle that prevented him from acquiring the "secret of life": I am the brother Kanen, who holds the secret of life. Through the door, you enter a cave-like area with a path leading down to a stream flowing north to south, and to the right there is a ledge leading up to a dead Argonian with an ancient Nord greatsword sticking out of them, an unlocked chest and small coin purse beside them. Taking the path in the northwest corner leads to a skeleton magic user. Holds the only key that unlocks this door. The other two contain a salt pile, a sample of scaly pholiota fungus, two deathbell flowers, a bowl of bone meal and a filled random soul gem. I'm level 13 and the one in Labyrinthian Thoroughfare is totally kicking my butt. Looking from the top step, down to the west you will see two skeletons standing guard and two gold ore veins on the ground. Hail All - Brave City Bromjunaar On your right is a path that leads to two unlocked chests and two burial urns. Further ahead, the Champion will enter a hallway with a locked door at the end. To the west is a closed wooden door. It is possible, due to the chances of how achieving Jagar Tharn's dream bridge are rolled, that the Champion has not received a dream bridge from Tharn at any point during the escape from the Fang Lair, or the raiding of the Fortress of Ice. Etched Tablet When approached, Mogrus will speak to the Champion, and present them a riddle that once halted him from acquiring the "secret of life": I am brother Mogrus, the shade of this hall, Two bodies have I, Unlocking the door, the Champion should make their way to a third and final door in the puzzle. The Champion should proceed to the adjacent door, and enter the one where the Champion makes a note about the markings being "Door 1." At the center of the graveyard, below the brazier there is an etched tablet. Behind these is a graveyard with three wisps patrolling it. Approaching from Whiterun Hold, the pass is to the northeast of Dustman's Cairn, northwest of Silent Moons Camp. It is southeast of Morthal and north of Hamvir's Rest. Before this there is a path to the north that passes through a closed gate into a room with the start of a spiral staircase leading down, however it is blocked after a couple of feet with a White Cap fungus and nothing else. Fortress of Ice This is where the Champion should not go. Beyond this to the northwest is a ruined tower with another frost troll inside. In the center there is a skeleton of a Breton, beside them is a note that explains what happened to him and the Wooden Mask that gives access to Bromjunaar Sanctuary. Upon activating the ceremonial door, the Torc of Labyrinthian is removed from your inventory and becomes a knocker on the door. Escape the Thalmor 8. To the east are stairs up to a level with the last of the frost trolls. Just like Kanen's riddle, while there are multiple answers, they are generally the same: If failed, the door will give an indefinite amount of tries to complete the puzzle. The pink line shows the fastest way to Kanen the Wise (orange dot) and the Sapphire Key (neon green dot). Labyrinthian is a delve located in Western Skyrim in The Elder Scrolls Online (ESO). From the top of the first flight of stairs you will see various levels around the ruins with stairs up and down. In an alcove to the right of the table is an alchemy lab with two bowls fire salts, a bowl of ectoplasm, a bowl of bone meal, a deathbell and a giant lichen sample in boxes on the floor either side of it. The Labyrinthian is the abandoned Nordic testing grounds of Archmagus Shalidor, which is now home to many creatures, many of which have been already fought by the Eternal Champion, and some new, such as the towering Iron Golems, and the larger abundance of Trolls. Fighting this one will alert another that is on the ramp and possibly one that is in the room above. Once they are all dealt with continue down. If the puzzle is solved correctly, Mogrus' spirit is freed from the Labyrinthian's cage. The few they told of their plans, Continuing up the next flight there is a large urn beside the stairs. There are stairs to climb in order to reach the exit, climb to the top and the descend the stairs into the area behind the wall with a deathbell plant, hanging moss and a couple of unlocked chests. There is a spectral draugr and skeleton standing guard at the bottom, they will definitely be alerted while fighting the first draugr. When completed successfully, the door will speak to the Champion, and will open to two Ghosts guarding the Staff piece: Killing the Ghosts, the second Staff Piece awaits: the first part of the base of the staff, floating over a pool of blood. There are four large urns and four burial urns around the room. Return to Tolfdir These Dragon Priests were highly skilled, and because of their dedicated service to the dragons of long ago, they were given special masks that signified their powerful positions as the dragons’ personal retainers. This appears to be a common glitch with Labyrinthian, and could only be … Follow the path that will take you down to the level below the floor floor trap, then through the door into the door into the Labyrinthian Tribune. Haven't been able to defeat her yet. 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